When use SerializedObject.FindProperty function it is possible to found some properties in Unity built-in classes that is not listed in docs and is not visible in .net analyzers like ILSpy.
For example, I can do:
SerializedObject obj = new SerializedObject(importer); // where importer is TextureImporter
SerializedProperty spritesObj = obj.FindProperty(“m_SpriteSheet.m_Sprites”);
… and find m_SpriteSheet.m_Sprites property. So where FindProperty gets it from? How to see full list of such internal staff?
Please help me with understanding this.