We’ve definitely been plagued by the yaml merge issues (and the new yaml smart merge just isn’t working for us (like literally at all)). We’ve explored several options but most just sound like way more hassle than it’s worth.
But I just recently, and am embarrassed by this fact, heard about the additive scene workflow, where people work on different aspects and combine scenes later.
Would you guys be willing to elaborate on this workflow? Preferably people that use it. Having never tried it it seems like it would be difficult to keep things straight, but if done well could be really useful.
Also any other advice for teams working on the same scene… that’s good too. ![]()
EDIT: Another thing I’ve heard of I believe are something like asset bundles? Where there are actually multiple projects that are then combined into one project. So a UI team has a project, and level designers have a project, and gameplay logic, etc etc. Any thoughts on that would be neat as well.
Oh and I can read specific in the documentation, so I’m really just looking for workflow implementations here. Thanks guys’n’gals.