(I would have posted this in Editor Support), but this isn’t exactly an editor issue.
PROBLEM BELOW:
I woke up, got on Unity this morning, went to import a package. And then Asset Store window, is an utter complete mess.
Initially, it looks nice.
But then I realized, none of the assets are alphabetical order, couldn’t find a filter option to organize it (so maybe it’s there, I don’t know???).
Then I noticed, the asset packages, if I leave the asset window docked into the editor, 3 assets takes the entire view-port. At least before I could see 10+ assets.
I should seriously try to get in touch with Unity and see if they’ll let me convert that little editor tool I made to replace the asset store window entirely.
There’s like no reason to even have that asset store window when you can just make a quick editor tool display the assets and click them, done.
I’m beginning to think Unity is testing some kind of AI beta for their UI design. Connect is basically unusable. The asset store is confusing to navigate. What is 2018 going to look like? I hope the clean, user friendly interface isn’t botched.
If anyone believes the asset store is the worst they’ve seen they haven’t seen the brief period the forums used Lithium. It was bad enough that we started discussing the possibility of creating a third party community to escape it and shortly after that discussion began they started rolling them back.
The Wayback Machine is unable to find them or I would let you see a glimpse of the horror…
[Not sure if this is who to message] but figured you deal with the asset store, that perhaps you could point this to the proper people.] @AndrewAssetStore can you guys like look at that editor tool I just released and make it read the actual Unity databases or something? It’s under MIT License, so do with it what you guys want to do with it. But this Asset Store window is ridiculous.
If you’re curious as to what it is, the link is up the thread a little bit, but I’ll post it again.
Just make the thing read the PHP stuff or whatever you use, and have it give the options it already has - download, import, etc. Should be simple enough being import is already there. Just needs the download functionality and update functionality.
Obviously the way it is now, is quite basic, I just made it work. But that tool is sooooo superior to what the Asset Store window was before, and is now.
Boy have you missed out…
The lithium forum design was so high contrast that there were reports of people using sunglasses while browsing to lessen the eye-strain, functionally half the features didn’t work, private messages were lost, links in threads broken, for some the pages kept reloading in an endless loop, switching engines was discussed by disgruntled users, and angry tweets where sent to CEOs.
It was a shitstorm of proportions that I have never seen before and never want to see again.
And the best of all: they just switched us over to that trainwreck one day without a warning and in spite of all the mods etc. that they had given preview access having told them “don’t do it, it’s not ready yet”.
the joys of over using javascrap for everything… everything starts looking dumbed down and becoming a slow broken over obfuscated mess. lol jk js frameworks are teh best and gathering all the statistical garbage on users is very important herp derp.
Anyway the package manager in 2018 might eventually be improved to take off from where the asset store tab functionality completely fails at providing any quick and easy management of project assets… like showing a list of downloaded/owned assets that can be pulled and removed fom the project easily without the extra waiting on the servers because it would be designed to work offline aswel (lol jk )… … preferably with version, changelog (for all changes going back to release), description, and images of the asset… in a side panel… never mind that wishful thinking.
"Boy have you missed out… "
I think Unity should do it again… but this time instead of Lithium they do another forum for this year :…I propose NodeBB… it has all the awful traits of growing and popular web app and best of all, it’s built entirely on javascrap … its the perfect candidate to test
Just think about it… what could go wrong with another nuclear forum meltdown … it’s something all unity users can enjoy together again… and isn’t that what it’s all about …for the fun
JS isn’t the problem. Using JS absolutely everywhere, including places where CSS does the trick, and just plain bad interfaces are the real problems. JS can be fast when used sparingly, especially if most of the page is static and you just load data in the remaining sections. But the latest web sites from UT make it look like they really want to be Cordova/Phonegap developers.
I don’t really visit the asset store anymore. I expect to be able to click things, but no new page loads. After a few attempts I find something that pops open a quick view, and from there I can get to a product page. By then I’m tired of this crap and just want to be there anymore.
Now on the latest visit it started popping up a tutorial on tags. I fucking know what tags are! I can’t skip it. The store has become unusable. I can’t fucking browse it before I go through their shiny new thing, and I refuse to. Fuck those guys.
When I need something, now I google for stuff on github first. Some people who offer free assets on the store also have github repos which are better in almost every way.
Same thing I mean when I shht on javascraps usage in websites… it is necessary for some for functionality clearly, yet html5/css3 covers alot more than most seem to realize is possible without js being needed, especially with a conscience effort by the web developers to design it that way. I just don’t think average users understand why the likes of faceborg, goolag and sili-con valley and there associated crooks have such a big interest in peddling javascrap and making idiot developers use it everywhere, intel gathering and analytics side of it is major business… but on average for most sites to me its akin to a sales man handing a customer a brochure and then standing behind the customers shoulder to see what they are looking at… just asinine levels of data collection on your customers,
Unity use a lot of analytics… like on help docs… but there help docs have remained pretty much shit for years… so I don’t know what levels of useful information they’ve gathered from those stats… but I’m sure its used to show that people still look at the docs… and therefore they are doing a good job… like barely… php docs is far more useful for looking at api’s…as are docs for other frameworks…
I kinda laugh at the levels CRO type stuff that goes on in the business world, it seems for all the level of analytics they gather… they seem fking blind.
So yeh I don’t care for modern js usage in sites that are stupidly built around literately requiring it, else they are barely functional if at all, developers that subject their visitors to the worm that keeps on giving. You could see how a site like soundcloud has more of a need for js to offer its functionality… but most websites don’t come anywhere near that experience, and I vote with my wallet… most website developers and ignorant clients don’t care about the what ~5% that use noscript like plugins… they don’t care that some in that ~5% might spend more than some in the other % users silly enough to browse most the internet identity and privacy raped by js infested websites that have no calms about dumping every script they think is useful to them in gleaming information about a visitor etc.
I also think the lack of improvement in html and css… by the infested consortiums of those with alt agenda’s and browser vendors (goolag, crapple ms etc) draggin their heals in favour of javascrap being the solution to all improvements in user frontend experiences… scumbags.