Please fix OnDemandRendering Api so it can be used again on Android

I am writing to bring urgent attention to the OnDemandRendering API, which is currently unusable on Android due to existing and verified bugs. These issues render the API completely ineffective, for example making the player freeze whenever the frame interval is changed. These bug reports have been stuck “under consideration” for quite some time:

Unfortunately, the Unity versions in which this API still works are not optimized for API 34. With Google’s deadline approaching, I will be forced to stop using the OnDemandRendering API and give up its benefits!
I kindly request that these issues be addressed as a priority to ensure the OnDemandRendering API is functional on Android.