Please fix your community communication, mixed messaging is rife!

There is too much miscommunication around key features in Unity, because you (Unity employees) are not all singing from the same page - between each other or in comparison to the manual.
The Blitz days are only highlighting this.

  • The UI team gave a range of opinions on whether UI Toolkit was ready for runtime use yet!
  • People are suggesting URP is mobile-focused first, but the manual states it is suitable for the whole range of hardware up to high-end & consoles.

We need clear communication.

The manual is pretty clear (compare different Unity version). 2021.3 does not recommend UI Toolkit at all, 2022.1+ recommends it for the editor. 2023.1 does not yet recommend UI Toolkit for runtime. It does list a few instances where you might prefer UI Toolkit over uGUI at runtime.

I don’t see a contradiction between these statements, mobile can be an important focus of URP while it’s also suitable for console and high-end.

They all say UI Toolkit is an alternative for UI heavy projects - they have probably been softened since the news that no runtime work will be done on UI Toolkit next year.

Not important - first. “URP’s focus is mobile and untethered first. If workflows/features we provide can scale and be supported on untethered devices as well, we make sure the techniques used will be able to scale across.”. Sounds like a contradiction

They don’t know what they are doing and they communicate this very clearly :slight_smile:

All is good !