Please fully automate .aab creation

I know that Google has their own plugins. But their plugins don’t support Addressables, they need Unity Asset Bundles and Asset Bundle workflow is insane (especially for games that don’t use any bundles at all).

Even if Addressables were supported, there are still many valid game types where Asset Bundles / Addressables don’t really make much sense to use.

And for those games, .aab is simply inaccessible and with aab soon becoming a requirement, I think there’s a problem here.

Isn’t there a way Unity could just take the data.unity3d, split it into a bunch of Asset Bundles automatically (by type? by folder?), without code changes required from our side, and then just apply AssetPackDeliveryMode.InstallTime when building the AAB?

Then tons of people would happily migrate from APK to OBB which will make the OBB downloader (and its required permissions) no longer needed (and I’ll throw a party).

Google plugin authors seem interested, but it probably need changes from Unity’s side too : Please fully automate .aab and bundle creation · Issue #20 · google/play-unity-plugins · GitHub

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I second this. An automated aab creator would be a fantastic help and would free us from our OBB burden.