Ok. Here’s the problem. I want to make a game with high quality graphics, so i made a terrain with mountains etc. I then went to blender to make a fence mesh.I place them all around, so you couldn’t fall of. Job done. But it want to make them look better than just some grey lumps. So, i got a wood texture and made a normalmap of it too. I made a material and applied it to the fences, however they didn’t make any difference, it only displayed a different colour on the fences. I tried the same but with a unity generated cube, and it worked fine. Please help?
Did you UV map the fences?
eeeerm… Little bit of a newbie question here… On blender or unity?
Because I made the texture on unity.
And, how would I do the textures on unity anyways?
How do you UV map them?
You create UV’s In Blender.
Materials define what texture you use and can be assigned to multiple meshes, but UV coordinates define how a texture is applied and are mesh specific. (the cube in Unity has UV coordinates, but your fence probably doesn’t)
UV coordinates isn’t a Unity specific thing, you should be able to find some Blender tutorials that explain the basics.
There a really good tutorial by Ward7299 on youtube there’s a link to it on my website on resources
I think I did it… I unwrapped the fence, then put the picture behind, then packed it, then imported it, and it kind of worked. thanks for your help