Please help convert Unreal Engine Blueprints to C# code

I’m writing my own wheel component to replace the wheel collider.
I couldn’t find any good lessons on this topic in the Unity sphere, so i’m looking at how people do it in Unreal. But in Unreal, people for some reason use these damn blueprints instead of writing in understandable C++.


So, can someone help me convert this pasta into godlike C# please?
I would be extremely grateful and appreciative for your help!


P.S. I know all external variables (fz, throttle, hit, etc.). I only have problems with the calculations themselves (linear local velocity at point, get vector, project onto plane, etc.).


Not sure that approach will work, but by all means give it a try. See below.

Remember: if you don’t understand what is happening in the spaghetti above then it’s not really your wheel collider replacement.

Not only that but the above blueprint looks hand-drawn, so how would anyone know that it is even correct? You didn’t even state above that it is correct.

There’s only 23 boxes, so at one minute per box you could finish in less than half an hour.

If it took you one hour per box it would still be less than a day.

Try this iterative approach.

Imphenzia: How Did I Learn To Make Games: