using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class Savegame : MonoBehaviour {
public Transform Player;
void Awake()
{
Player.position.x = new Vector3(PlayerPrefs.GetFloat("x"), PlayerPrefs.GetFloat("y"), PlayerPrefs.GetFloat("z"));
Player.eulerAngles = new Vector3(0,PlayerPrefs.GetFloat("Cam_y"),0);
}
public void SaveGameSettings(bool Quit)
{
PlayerPrefs.SetFloat("x", Player.position.x);
PlayerPrefs.SetFloat("y", Player.position.y);
PlayerPrefs.SetFloat("z", Player.position.z);
PlayerPrefs.SetFloat("Cam_y", Player.eulerAngles.y);
if (Quit)
{
Time.timeScale = 1;
SceneManager.LoadScene("primaryScene");
}
}
}