We are working on a VR project and using 2018.2 and we upgraded from 2017.4 LTS. Whenever we preview in the editor or a build the entire scene is shaking. We are using the current version of the oculus sdk. Does anyone have any ideas of why this may be happening?
You may need to be more descriptive about how it shakes. Is it alternating from two camera positions every frame? Maybe alternating left eye, right eye viewpoints? Is it alternating between previous camera position to current camera position, like it’s fighting the movement of the camera? Is it just noisy camera position, such as an out-of-tune head tracking device? Some screen-captured video would be helpful for people to narrow it down.