Please help me. Android. Build.

ExitGUIException: Exception of type ‘UnityEngine.ExitGUIException’ was thrown.
UnityEngine.GUIUtility.ExitGUI () (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUIUtility.cs:163)
UnityEditor.Android.AndroidSdkRoot.Browse (System.String sdkPath)
UnityEditor.Android.AndroidSDKTools.GetInstance ()
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSdk.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (BuildOptions options, BuildTarget target)
UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (BuildOptions options, BuildTarget target)
UnityEditor.PostprocessBuildPlayer.PrepareForBuild (BuildOptions options, BuildTargetGroup targetGroup, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:87)
UnityEditor.HostView:OnGUI()

UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEditor.HostView:OnGUI()

ExitGUIException: Exception of type ‘UnityEngine.ExitGUIException’ was thrown.
UnityEngine.GUIUtility.ExitGUI () (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUIUtility.cs:163)
UnityEditor.Android.AndroidJavaTools.BrowseForJDK (System.String jdkPath)
UnityEditor.Android.AndroidJavaTools.LocateJDKHome ()
UnityEditor.Android.AndroidJavaTools.get_javaPath ()
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[ ] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[ ] sdkToolCommand, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[ ] sdkToolCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.GetSDKBuildToolsDir ()
UnityEditor.Android.AndroidSDKTools.UpdateToolsDirectories ()
UnityEditor.Android.AndroidSDKTools…ctor (System.String sdkRoot)
UnityEditor.Android.AndroidSDKTools.GetInstance ()
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSdk.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (BuildOptions options, BuildTarget target)
UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (BuildOptions options, BuildTarget target)
UnityEditor.PostprocessBuildPlayer.PrepareForBuild (BuildOptions options, BuildTargetGroup targetGroup, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:87)
UnityEditor.HostView:OnGUI()

NullReferenceException: Object reference not set to an instance of an object
UnityEngine.GUILayout.Space (Single pixels) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:251)
UnityEditor.BuildPlayerWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:587)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[ ] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265)
UnityEditor.HostView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:94)

Error:Invalid command android

UnityEditor.HostView:OnGUI()

CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
C:/Program Files/Java/jdk1.8.0_141\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir=“C:/Users/GYUHWAN/AppData/Local/Android/sdk\tools” -Dfile.encoding=UTF8 -jar “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar” -

stderr[
Error:Invalid command android
]
stdout[

]
exit code: 64
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[ ] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[ ] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()

UnityConnectUserInfoRequest: Timed out while fetching user - please check your network connection

Invalid texture used for cursor - check importer settings
UnityEditor.HostView:OnGUI()

Error:Invalid command android

UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
C:/Program Files/Java/jdk1.8.0_141\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir=“C:/Users/GYUHWAN/AppData/Local/Android/sdk\tools” -Dfile.encoding=UTF8 -jar “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar” -

stderr[
Error:Invalid command android
]
stdout[

]
exit code: 64
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[ ] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[ ] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

Invalid texture used for cursor - check importer settings
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Error building Player: CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
C:/Program Files/Java/jdk1.8.0_141\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir=“C:/Users/GYUHWAN/AppData/Local/Android/sdk\tools” -Dfile.encoding=UTF8 -jar “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar” -

stderr[
Error:Invalid command android
]
stdout[

]
exit code: 64

hi @LeeKyuHwan I don’t see any Cinemachine errors in there, maybe try posting on the Android forum

you need to download Android NDK.