Ok I am trying to make my player’s health go down when he collides with the blob prefab in my scene. I have 20 2D GUI textures that slowly should decrease to 0 when the monster collides with the player.
Scripts:
player_Health
#pragma strict
// Health Textures
var health20 : Texture2D;
var health19 : Texture2D;
var health18 : Texture2D;
var health17 : Texture2D;
var health16 : Texture2D;
var health15 : Texture2D;
var health14 : Texture2D;
var health13 : Texture2D;
var health12 : Texture2D;
var health11 : Texture2D;
var health10 : Texture2D;
var health9 : Texture2D;
var health8 : Texture2D;
var health7 : Texture2D;
var health6 : Texture2D;
var health5 : Texture2D;
var health4 : Texture2D;
var health3 : Texture2D;
var health2 : Texture2D;
var health1 : Texture2D;
// Intergers
static var player_Health = 20;
// Textures
var healthGui : GUITexture;
function Start () {
}
function Update () {
switch (player_Health)
{
case 20:
healthGui.texture = health20;
break;
case 19:
healthGui.texture = health19;
break;
case 18:
healthGui.texture = health18;
break;
case 17:
healthGui.texture = health17;
break;
case 16:
healthGui.texture = health16;
break;
case 15:
healthGui.texture = health15;
break;
case 14:
healthGui.texture = health14;
break;
case 13:
healthGui.texture = health13;
break;
case 12:
healthGui.texture = health12;
break;
case 11:
healthGui.texture = health11;
break;
case 10:
healthGui.texture = health10;
break;
case 9:
healthGui.texture = health9;
break;
case 8:
healthGui.texture = health8;
break;
case 7:
healthGui.texture = health7;
break;
case 6:
healthGui.texture = health6;
break;
case 5:
healthGui.texture = health5;
break;
case 4:
healthGui.texture = health4;
break;
case 3:
healthGui.texture = health3;
break;
case 2:
healthGui.texture = health2;
break;
case 1:
healthGui.texture = health1;
break;
}
}
/////////// player_Health_Controls (different script)
#pragma strict
function Start () {
}
function Update () {
}
function OnTriggerEnter (col : Collider)
{
if(col.gameObject.name == “Blob”)
{
player_Health.player_Health -=1;
}
}

