please help me please..

Hi… now im very very hard.
i use asset:network lobby. when the client join the room and when those players ready go to the next scene(play scene). But problem is now.
in the host-client, i want only host(server) can control on the scene and client cant control so client only watch what host do. But when i run it, always host and client’s scenes are separately. I mean host can control and client also can control but they are not same screen(not synchronization).
my code is like this

public class Multi : NetworkBehavior{
   //some variables

   void start(){
      //get some informations
   }

   void update(){
      if (!isLocalPlayer){
         return;
      }
      //use functions
   }

[Server]
functions

i also used [Command], [ClientRpc] instead of [Server] but ofcourse, it never works…
i searched many docs, forums, youtube but never solve this problem… please help me.

You wrote some innacurancies:

  • NetworkBehavior instead of NetworkBehaviour
  • start instead of Start
  • update instead of Update

Also maybe you’re checking the wrong variable: you should probably check for isServer and not isLocalPlayer for what you’re supposed to do.