Please Help method Socket.SendAsync

I got confused why Socket.SendAsync stops working on a mobile phone after a while, but there are no problems in the unity editor, the game receives and sends messages. Play Network game 5 minut,

The game communicates with the servers, the function is executed according to the logs, there are no exceptions and errors, but the server stops receiving messages. All messages come from the players from the computer.

All devices on the same network.

Thank you, I figured it out, it was necessary to glue packages on the server, I didn’t know that when there is a lot of interaction, they begin to come torn. Maybe it will help someone who is starting to understand the sockets.