please help multiplayer question(photon).

help … i made an assault shield and i put photonview on it but when i start my game twice on the second screen the shield doesnt show up on the chracter but from the chracter itself i van see it.

my variables:

var uses int = 1;
   var shield : GameObject;
    .................................

    if(Input.GetKey(KeyCode.V)&&uses=1){
    
       shield.SetActive(true);
       WaitForSeconds(10){
         
         shield.SetActive(false);
       }
     
    }

I guess that’s because the SetActive() method only works at the local game. If you want to activate or deactivate the shield using SetActive(), you will need to call a RPC function on all the clients to activate your shield on their games too.
Like that:

var uses int = 1;
var shield : GameObject;
.................................
 
if(Input.GetKey(KeyCode.V)&&uses=1){
   networkView.RPC("activateShield", RPCMode.AllBuffered, true);

   WaitForSeconds(10){
      networkView.RPC("activateShield", RPCMode.AllBuffered, false);
   }
}

@RPC
function activateShield(active:bool) {
   shield.SetActive(active);
}

Of course that’s a lot of ways to do that, you can also call a RPC method that controls the shield on the other clients game.
=]