Please Help!!! my LineRenderer Script is not show when bulid on android device

Script

public var radius : float = 1.0;

private var theta_scale : float = 0.1; //Set lower to add more points
private var size : float = (3.0 * Mathf.PI) / theta_scale; //Total number of points in circle.
var c1 : Color = Color.white;
var c2 : Color = Color.white;
function Start()
{
var lineRenderer : LineRenderer = gameObject.AddComponent(“LineRenderer”);

lineRenderer.material = new Material(Shader.Find(“Particles/Additive”));
lineRenderer.SetColors(c1, c2);
lineRenderer.SetWidth(0.1, 0.1);
lineRenderer.SetVertexCount(size);

var i : int = 0;

for(var theta : float = 0; theta < (2.0 * Mathf.PI); theta += 0.1)
{
var x : float = radius * Mathf.Cos(theta);
var z : float = radius * Mathf.Sin(theta);
var pos : Vector3 = new Vector3(x, 0, z);

lineRenderer.SetPosition(i, pos);
i += 1;
}

}

My guess would be that you’re not including the Particles/Additive shader in your build.

Go to EditProject SettingsGraphics and make sure it’s listed under “Always Included Shaders”.