PLEASE HELP - Procedural mesh via the custom Update Delegate (Editor)

I have:

A Scriptable Object with mesh (containing verts, normals and triangles data)
A static class with my Update delegate via EditorApplication.update, running in the editor view.

How to draw a plain mesh in the editor on a coordinate (0,0,0) with the given mesh?

I’ve looked into Graphics class, but it seems that DrawMesh / DrawMeshNow
doesn’t work with my EditorApplication.update += Update;

What to do?

Problem solved.

Graphics.draw mesh will work froma hooked up update delegate. There must be something wrong with the mesh argument that I am passing. When I snatched a mesh from some other gameObject, while in editor vie, it worked fine :slight_smile:

Awww yeah, babe