I have:
A Scriptable Object with mesh (containing verts, normals and triangles data)
A static class with my Update delegate via EditorApplication.update, running in the editor view.
How to draw a plain mesh in the editor on a coordinate (0,0,0) with the given mesh?
I’ve looked into Graphics class, but it seems that DrawMesh / DrawMeshNow
doesn’t work with my EditorApplication.update += Update;
What to do?