Two ideas. When you select the texture to apply to the terrain, you can change the tile size, this will affect the scale, changing the resolution. Secondly, on the terrain dropdown menu at the top menu bar, there are settings that can be adjusted.
I have tried everything - still not getting a sharp texture on the terrain. See attached - the cube has a sharp “grass” texture - the terrain is using the same texture and is blurry.
Just built this quickly with the default indie settings.
a) check the import settings of your texture, especially anisotropic filtering and compression
b) do tweak the tiling parameters in the terrain, it really does make a difference
c) run your texture through a bit of high-pass filtering. Doesn’t have to do with your immediate problem, but that was the first thing I thought about upon seing your screenshot.
Can it even be a 3D card with that warning? Multiply blend is a regular TnL capability since back in DX7 days …
If thats the case then the reason for the low quality on the terrain is that it does not use any shader at all but that unity bakes it into a single texture where the quality naturally will drop considerably. That would explain the blockiness of the tile pixels (it looks like 32x32 or 64x64, not like some 256x256+ tile texture)
I bought my box second hand and have not looked at what the card is - will take my NVIDIA card out of my old box and hopefully this will correct the issue.
Open terrain in inspector->go to last tab(gear icon)->set a material. Material should have Nature->Terrain shader.
Also you can try increasing Pixel Error in the same tab.
No They don’t suppose to be blured. The information given by people here atm is not ur answer. They are just talking about the quality of texture. Your problem is compeletely diffirent.Your problem is Base Map Distance on Terrain.
Instructions to be followed :
1- Check Your Terrain if it is coppied on or has more than one property.(If non of them continue second section)
2- Change your Base Map Distance on Terrain.
3- If 2 didn’t help…Once again click on your terrain after changing base map distance… if you see it resets properties of Base map Distance. It means you accidently coppied property from one to one another. This will definetely help you as long as you did ur texture good for terrain.
As final, definetely Tweak on Base Map Distance becuase it sometimes can cause bug just play with there and see what you got.If non of them helps send me ur project i will fix it for ya.