Please help - terrain texture issues

Hi there

why would the textures on my terrians looks so blurred and low res - see attached - cant seem to get them to work.

ave textured a cube with the same terrain texture and it looks sharp and great - so it would not be a video card issue.

Are the terrain textures supposed to be blurred?

I just dont understand.

Please help.

250499--9003--$texture_screen_903.jpg

Two ideas. When you select the texture to apply to the terrain, you can change the tile size, this will affect the scale, changing the resolution. Secondly, on the terrain dropdown menu at the top menu bar, there are settings that can be adjusted. :slight_smile:

I have tried everything - still not getting a sharp texture on the terrain. See attached - the cube has a sharp “grass” texture - the terrain is using the same texture and is blurry.

Just built this quickly with the default indie settings.

250904--9031--$texture_screen2_110.jpg

Common resolutions:

a) check the import settings of your texture, especially anisotropic filtering and compression

b) do tweak the tiling parameters in the terrain, it really does make a difference

c) run your texture through a bit of high-pass filtering. Doesn’t have to do with your immediate problem, but that was the first thing I thought about upon seing your screenshot.

Terrain texturing is always a bit of a bitch.

OMG!!

I created a terrain on the computer at work and the texture is sharp and clear.

Could it be the video card in my computer??? But I see clear textures on the cube???

What could it be?

Can I reset my unity to factory settings or something??

If it’s an older card, probably. That warning I see in your screenshots about the Particles/Multiply shader isn’t a good sign.

The terrain shader is far more complex than what you have on the cube.

You can, but that won’t change anything.

–Eric

Can it even be a 3D card with that warning? Multiply blend is a regular TnL capability since back in DX7 days …

If thats the case then the reason for the low quality on the terrain is that it does not use any shader at all but that unity bakes it into a single texture where the quality naturally will drop considerably. That would explain the blockiness of the tile pixels (it looks like 32x32 or 64x64, not like some 256x256+ tile texture)

Good point…or maybe totally broken/non-existant drivers?

–Eric

thanks for all your help.

I bought my box second hand and have not looked at what the card is - will take my NVIDIA card out of my old box and hopefully this will correct the issue.

thanks

my card is an Intel 82845g/GL/GE/PE/GV graphics controller if this is any help?

Would this work?

Try this go to Edit > Project Settings > Quality.

Under Rendering, make sure it it set to Full Res :slight_smile:

To fix blurry textures on terrain try this:

Open terrain in inspector->go to last tab(gear icon)->set a material. Material should have Nature->Terrain shader.
Also you can try increasing Pixel Error in the same tab.

Hope this helps.

Had problem with blurry textures when using terrain. This solved the issue for me. Thanks!

That solved the problem to me.

Yep, I changed my shader to something else, and I forgot to change it back to Terrain. This helped me 100%. Thanks!

No They don’t suppose to be blured. The information given by people here atm is not ur answer. They are just talking about the quality of texture. Your problem is compeletely diffirent.Your problem is Base Map Distance on Terrain.

Instructions to be followed :

1- Check Your Terrain if it is coppied on or has more than one property.(If non of them continue second section)
2- Change your Base Map Distance on Terrain.
3- If 2 didn’t help…Once again click on your terrain after changing base map distance… if you see it resets properties of Base map Distance. It means you accidently coppied property from one to one another. This will definetely help you as long as you did ur texture good for terrain.

As final, definetely Tweak on Base Map Distance becuase it sometimes can cause bug just play with there and see what you got.If non of them helps send me ur project i will fix it for ya.