I want to enter values of rotation first is thetax (rotation around cube’s x axis) next is thetay (rotation around cube’s y axis) , I give value of public variables thetax , thetay through inspector. there is also a default rotation. How to rotate according to given inputs . I have tried with Quaternions but they rotate around world axis,
With Quaternions it’s: transform.localRotation = myQuaternion;
With Vector it’s: transform.Rotate((myVector), Space.Self);
or transform.Rotate(myVector.x, myVector.y, myVector.z, Space.Self);
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