Please help!
I can’t solve the isslu with batching on this shader - https://github.com/X-Crew/Morpeh.Baker/blob/develop/Runtime/AnimationBaker/Shaders/URPTextureAnimatorPlayerInstanced.shader
Everything i set to correct values editor show no error even for SRP compatibility and yet on my device with GLES 3.0 it does no show instanced bathching.
On benchmars scene the exact same setup for cubes - all of them were instanced (instancing supported on the device)