using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotatate : MonoBehaviour
{
void Update()
{
Vector3 gunpos = Camera.main.ScreenToViewportPoint(Input.mousePosition);
if (gunpos.x < transform.position.x)
{
transform.eulerAngles = new Vector3(transform.rotation.x, 180f, transform.rotation.y);
}
else
{
transform.eulerAngles = new Vector3(transform.rotation.x, 0f,transform.rotation.z);
}
}
}