I created and animated a character in 3ds Max (which I have worked in since release 1 for DOS over 20 years.)
Having followed tutorials and Documentation I have gotten this far:
Success’s:
- My character is now in Unity, I added an Animation component with a size of 27 elements and associated the slots with my 27 clips. It has (one of) my Idle clips as the top pick. (this plays in the Game window predictably.)
- I created an Animator Controller called: ALIEN, dragged in my 3 idle clips (to start with…) and created Transitions from Entry---->Idle1---->Idle2---->Idle3
- I added an Animator Component to the character (in addition to the Animation and Character Components). I then associated to the ALIEN Animator Controller. Do I UNCHECK Apply Root Motion?
Problems:
- When I hit ‘Play’ the Character only plays the first IDLE animation from ‘Animation’ component.
- I have no AVATAR, I never did find out what they mean by that, they just show some green bones and say: ‘now Make your avatar’
- I don’t know what the ‘ANY STATE’ entry in the Animator Controller Flow chart is for or what to do with it, it sits alone (not mentioned in any tutorial I have found yet).
Help with those things would be gret, how to get the Character to listen to this Animator Controller Flow Chart,… How to make an Avatar, How or if to use ‘ANY STATE’.
I would also love to know how to:
-
just tell the character: While paying attention to the ground, hills and not walking through walls, run through these clips in order: Walk, Walk, Walk, Jump, Run, Spin in air, Back Flip, Dance (that’s what I THOUGHT I was doing in the Animator Controller!!!)
-
How to click the Forward Thumbstick on a Oculus touch controller and the character plays through the WALK clip, push it in (or press Trigger) and he plays the RUN clip, Press the grip and he plays the ‘reach out and grab’ clip, click button A and he plays the JUMP clip … ETC.
This used to be so simple to do…
Thank you!