Please include a demo scene that properly showcases your assets?

Hi Community,

i want to apply a 3D Model (Discus Fish) which just has 1 swim animation.

But I got this by mail:

“Please include a demo scene that properly showcases your assets. Please provide a practical demo with all of your assets set up in a lighted scene, and if your package has multiple assets, please have an additional demo scene that displays all of your assets in a grid or a continuous line.”

What do i have to do, to get this into the shop? I already added a fishshool aquarium, which shows the fishes to swim. Even after that i got a 2nd decline, with the above text.

Whats wrong? What should a 3D Artist do, to showcase a 3D Model in a Scene?

Thanks in Advance

IMO:

You’d need some sort of acquiarium scene with lighting and 50 clones of that fish inside.
Also you want higher framereate on your demo video - this one is very choppy.

OBS studio can record desktop at fairly high framerate, same applies to fraps.

Also… you MIGHT want to check your materials. Fish is supposed to be shiny. Yours doesn’t really look shiny.

1 Like

OBS Studio… i think i will take a look into it.

I guess the Matreials are fine, you can always go in and add more shinyness. Still thanks for the Tip.
As i already mentioned i have a Aquarium PlaceHolder Scene with Fish School.

But maybe something on the Export Side didn’t worked, gonna need to recheck all i guess.

With the emphasis on graphics in general it could be they want you to create a very nice looking aquarium. Like a real (although simple) aquarium with some aquarium props. Maybe. Who knows really but is possible.

Also the fish are swimming through the “pillars”. I get that it is irrelevant for graphics showcase but perhaps they want you to have the fish swim around and avoid the objects. Again only they know what they want. I am just guessing.

It’s pretty clear what they want. A demo scene.

As a publisher it is your responsibility to deliver to your customers a package that works as seamlessly as possible. You’re not supposed to just shovel them an fbx and png file then expect them to figure out the rest. You’re expected to implement a demo scene that shows exactly 1) what they’ll get in Unity and exactly what it looks like if they buy this 2) a working example of how to implement what they’re buying.

So here you’ve already run into the very issue the asset store curators are trying to avoid - issues trying to use the assets in Unity. Materials and texture not appearing as advertised, no demo scene showing how implementation might work, etc.

Work on a demo scene and a prefab for the fish, iron out the materials, organize everything nicely, package it all up and resubmit. :slight_smile:

5 Likes

Thanks alot for all your feedback.

Looking into the files again, showed me my demo scene hasn’t been included :eyes:.
I will make the fishies more shiny then, but i guess it’s not the quality, because it’s really a good one already.
3083636--232279--upload_2017-5-25_21-17-19.png

I reorganized everything again and placed the demo scene correctly in the to upload folder structure.

1 Like

Cool!

When you use the Asset Store Tools to upload the package it will create the package in a temp folder while it’s uploading. Usually I copy that file out, test that it works as expected on an empty project, then finish the upload.

3 Likes

Sounds like a plan! I guess i will reupload once again, maybe it was just that simple demo scene hasn’t been in.

Before submitting anything to anywhere you need to check this. Every single time.

Exporting a model for an engine? Import it and make sure it works as intended.
Making a build to share? Open the build and test it.
Sharing a project with someone? Open the copy/extract the archive and make sure it still works.

Unless you have checked the actual thing that you’re sending to someone else you don’t know if it’s going to work when they open it.

3 Likes

Yeah it was my fault, even if i was sure i added all correctly. Well next time i need to check twice i guess. Thanks alot for all input.

Now it’s in the shop :slight_smile:
Link

Cheers