Please, is there any shader that makes high quality transparency as seen here?

Hello, I have been trying to find a shader that is able to make the excellent and high quality transparency effect that can be seen in these videos

Transparent Machines by Beeple

https://vimeo.com/133477465

I have tried already different glass shaders but none is able to get this kind of transparency where the edges of the objects is clearly defined and the effect depends also on how many objects are together. I want to buy a shader that could be able to make this shown on the videos

Please, does anyone know any shader available in the asset store that can be able to make this?

I already have bought the following assets but have not learnt yet how to use them

Map Lab Unity Asset Store - The Best Assets for Game Making

Shader Forge Unity Asset Store - The Best Assets for Game Making

Amplify Shader Editor Unity Asset Store - The Best Assets for Game Making

I put these 3 assets links in case that there is no shader already available, and it could be custom made with any of these 3 assets

Thanks very much for any possible help

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As in the video the images move very quicly and you may not be able to see them enough, here is the behance link with still screenshots so it may be possible to see it better

Is much better to see the images in the behance page as they are many very high in height

I put here some short ones selected



I have another different example that is more simple and easy to see that maybe could help more to know about this

It can be also examples of Acrylic plastic, Methacrylate or Plexiglass objects

As far as I see it the Plexiglas or Methacrylate objects show much more the edges than the glass objects as seen in this google search

https://www.google.co.uk/search?q=plexiglass+box&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjz6-fJ6arYAhXIPxQKHUCvBosQ_AUICigB&biw=2392&bih=1247

It can be maybe because the acrylic plastic is usually thicker than the glass and has more refraction on edges

The box below has been done in Blender 3D

3334716--260139--Color-Transparent-Acrylic-Sheet.jpg

Search back through the blog posts.
There is a really good blog post discussing (I think) the standard shader going for this exact type of shader set up.
It was back when Unity 5 first released so you might have to dig a bit to find the correct post, but it is worth the effort.

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I have just found this shader on asset store that looks interesting

Standard Plus

https://www.assetstore.unity3d.com/en/#!/content/93745

I have sent an email to know if this asset could be used for this that I want or not, as the main difference with any other shader is that it can use Thickness map that is what makes the real difference to make a realistic transparent effect based on the thickness of the object

I did not tell it before, but of course that the lighting will be very important for getting the right effect.

Thanks for the suggestion, I will search in the blog, and see if I can find it. In fact you may be right that the standard shader could be used, but I think that using the above Standard Plus asset that uses Thickness map that will help to make it more realistic

Sorry to bump this old thread, but I still have not found any shader material can really make a transparent glass material effect as the one shown on the transparent machines video or screenshots

Maybe now with HDRP it could be possible in some way, it seems that the real difference is in the refractions that is what makes the difference to get this realistic effect and that the shader should have some thickness map as it happens in subsurface scattering

It can be any paid or free asset in Unity store, or some shader from the forum you may know

Maybe the reason is that this can not be possible in Unity and should be done in a real 3D software with Ray tracing like the one Beeple is using

Thanks really very much for any possible help and will be much appreciated