As the title says. In the lightmap preview view let us click a mesh and highlight this mesh in the scene view. Lets say you identify a strange looking UV but you do not know which mesh it is. Its a pain finding that mesh in a large scene.
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@AcidArrow pointed me here. I second this feature request and I know many more that does.
This would be a life saver in game dev, and honestly a huge improvement to the product.
1 Like
I’ve added this functionality in 6000.0.15f1. It should be available in a few weeks.

5 Likes
it’s that a open implement source code? I want move this function to 2022 version
Looks like some code is here,
*github doesnt have links to line numbers anymore??
but look for LightmapPreviewWindow.cs and private static void HandleUVChartClick(Rect textureRect, GameObject renderers)
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wow, many thanks!!!
