Please make self hosting a repo free!

The purpose of self hosting is for privacy and cost, being able to self host using Unity version control would be game changer and would draw more eyes to the platform for people who may want to use the platform not for game development etc

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You can already self-host a repo for free. When you install the Plastic SCM Cloud edition, you can also create local repositories. It’s not mandatory to host them on the cloud.

Only if you want to install a full on-premises Plastic SCM server (so all your coworkers can connect to this server…) you will need to purchase an Enterprise license: Plastic SCM - UVCS - On Premises

You dont have many options. Going with git which is not particularity designed for gamedev or paying for UVC solutions. But these days theres many teams online that use git in not only unity projects. It needs some setup and notifying team about its limits and then it works great. If my team is small I would choose git. In my opinion its sad that UVC is the only polished, integrated and preferred way and theres no to little (for example foss) competition. You can use git-lfs file locking to avoid merge conflicts (not sure if unity implemented that but I guess no, so you need to get plugin to do that… you know how it is… I bet somewhere are brewing ideas like 20 cents for commit when not using uvc…)