I’m student, also a big fan of Unity technology. I’m doing a very small team in college, we would to take all advance of Unity3D free in our first project, it’s very enough for everything we’re doing now, we aim to publish our game. But we’re concerning about Unity splash screen, it makes our game ugly. We all know everything play our game who know which engine we used. We don’t want to use cracked pro version and then purchase pro license, it’s illegal. However, the monthly subscription is also the big problem due to time cost and team budget problems we’re facing (I’m sorry, we’re all students, poor guys, no job, just idea with 2 laptops). Hope unity supporters have solution to help us to use free license without Unity splash screen (something like additional very cheap license for free version to remove Unity splash screen). Thanks you so much.
There are educational licenses available from various places for students. That’s pretty much the best you can hope for.
What precisely is ugly about the splash screen? Are you saying that people who play your game will see the splash screen and instantly decide to not play the game. (“Ugh, a Unity game, not playing that”.) You think the Unity logo is a major problem? You think games that are made with Unity are less popular than games made with another engine? Obviously you are entitled to your opinion. I am just trying to understand your position.
I think there is an issue because the Unity splash screen is in so many apps now, but too many are not optimised and the wait on the splash screen can be excessive. Any delay and the app can be closed forever because that screen can be associated with past problems.
It would be better if it was a Unity watermark. It should be possible, because watermarks are used in Pro trials. I’m not talking about a small watermark that dilutes the desire too much to get Pro, but leaves enough room for the screen to be able to identify the particular app.
Hi. Not really what I can show you now, all are just on plan. A game is with a trademark (appearing at bottom-right corner on game’s splash screen at launching time) better a game with big splash screen which takes time (sometime, unity splash screen plus game’s cut-scene take long death-time to do nothing, it bothers user) about graphics side and design. I have some friends who in early decided to make game with Unity3d free but they hated the splash screen, it’s really annoying, so they skipped to take other choice (like Unreal). Indeed, without unity splash screen, just trademark, developer will have more space for their app information and let user feels comfortable to play game.
We noticed in our latest project that if you transition to a small scene (say your own splash) then the time the Unity splash stays up for is alot shorter, then if your loading your main scene etc
May I have a reference? Somehow I can convince my friends to keep planning if it’s acceptable.
I guess a practical example is the game we just released on Android - Meteor Mash. We now go from Unity splash screen → Company Splash → Menu(s) Scene. When we went from Unity Splash → Menu(s) Scene, the load time was longer and hence the Unity Splash was longer.
Sounds like we have all concluded that sensible game design and minimising initial load times is the solution to this “splash screen is ugly and hangs around too long” problem.
It’s not mobile specific, but the web player docs give you the advice you need:
http://docs.unity3d.com/Documentation/Manual/WebPlayerStreaming.html
A partial solution for some devices.
Thanks