Please provide documentation for InputDevice.name

Because I only have access to one headset, I have to basically take a shot in the dark as to what each device's name is. I feel like I shouldn't be expected to have all of these expensive headsets just to test this one value. Please provide further documentation than "The name of the device in the XR System." A table like what is on the XR Interaction Input page would be very useful.

Don't count on it. This has been asked for years and falls on dead ears! Don't think unity employee owns any vr headset lol.

[quote=“Cloudwalker”, post:2, topic: 836099]
Don’t count on it. This has been asked for years and falls on dead ears! Don’t think unity employee owns any vr headset lol.
[/quote]
Well, I’m hoping I get some response from Unity, or get the attention of someone who has a lot of headsets to post some of the outputs. Maybe I’m being too optimistic.

I asked this two months ago, there are workarounds but they take some work:
https://discussions.unity.com/t/827343 (For OpenXR)