Please put the track names on the track!

As track names aren’t displayed in the timeline(?), only when you select a track it shows in the inspector, I’ve taken to naming clips to do with the track… however, this name is always in the center of the clip and as you can see in the image, that name isn’t kept on screen when the track/clip is too long to fit on the screen in its entirity (the bindings are empty because they’re in a different scene and added at runtime).

Can we get the track names displayed somewhere on the timeline so they’re visible at all times, please?

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I completely agree. They tracknames are actually displayed (instead of bindings) if you select the asset and not the playable director, although that may be of little help.

I’m gonna bump this to hopefully get a reply from Unity/ get more feedback from devs wanting the same.

We’ve definitely heard that, and plan on addressing it in the near future.

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