Please Read! iOS 6 Deployment issues small work around!

Hi,

I can see there have been a number of issues when deploying to iOS 6, I can tell you that we are working on the issue and they should be resolved in 3.5.6 which is almost upon us! So bear with us while we deploy the support, I know you are eager to develop :slight_smile:

Aurore

Update: For splash screen issues there is a work around. Turn “Compress PNG files” option to “NO” in Xcode project

Can you give us any window as to when 3.5.6 will be out?

If I use the work around I keep getting this message “Application windows are expected to have a root view controller at the end of application launch
→ force accelerometer registration”. And my application stays in portrait view doesn’t autorotate. But I’m not sure if this has any connection to the work around.

I have a problem since updating to OS6 and latest Xcode. My app is for some reason running in portrait instead of landscape mode. It is set to run in landscape mode and have worked perfectly until updating. Any suggestions, or will this sort it self in the update?

What is your default orientation set to?

I have it set to Auto Rotation in Unity and allowed it for landscape right and left.

yeah I was also having problems with my upgrade if I keep autorotation turned on. In the meantime (until they release this 3.5.6) you can disable the autorotation and just set it to be landscape left/right and then do testing. There is still a splashscreen glitch as it starts up. I hope we get the full release soon? (Come on tomorrow!)

yeah, im getting the autorotation bug, changing the orientation manually from script seems to correct the problem but the glitch on the splash screen looks creepy, i hope they do fix it soon

Turn “Compress PNG files” option to “NO” in Xcode project don’t fixed the splash screen issue for me. There is something more that I can do?

That’s the only work around I have at the moment. Unfortunately when Apple upgrade iOS and Xcode it often creates conflicts with backwards compatibility. There is no set date on 3.5.6 release but it will be here soon.

Yes, I’m having the same stuck wrong orientation…how do you fix that with code exactly (temporary fix)?

Even if you get it working it is still crashing on iphone5.
Basically the appcontroller.mm needs some major modification to fully accommodate the new handling of autoraotion for iOS6 and iPhone 5.

Unity has really dropped the ball on this one. More than let down that I’m getting emails for asset store sales while the team can’t pull together a 3.5.6 update to fix the app controller.mm

Getting the same thing after updating to iOS6, XCode 4.5 and on Unity 3.5.5. f3

Under Edit/Proj Settings/Player - turn off auto-rotation and just force Landscape left or right and it will work for testing.

I hope they are treating it as #1 priority. I know releases are chaotic, but I hope they are scrambling.

Also seeing MASSIVE perf issues. Earlier tonight, before upgrading, I was running pegged 60fps with occasional drops to 55. Now I’m into the low 40’s easily. What the hell?

I absolutely agree! My game has a custom water shader which is broken by iOS6, I can’t release an iOS6 version because I’m waiting for Unity to fix the auto-rotate problem. Meanwhile I’m getting emails from irate customers and will no-doubt get bad reviews which will hang around forever and kill sales.

Note to Unity - iOS6 has already been downloaded by millions of customers - WE NEED THIS FIXED NOW!

@Aurore I’ve pre-paid for Unity4 so have access to the pre-release beta 7. You mention at the start of this thread that 3.5.6 is imminent - will these fixes also be released for Unity4 at the same time? Do I convert my project to UNITY 4 now which does support iOS6 or will I find that the Auto-rotate problem gets fixed in 3.5.6 first?
I ask because it’s a long and quite painful (irreversible) process to move to Unity 4 as the depreciated code need altering too - so I don’t want to waste my time working in Unity 4 then find that I need to go back and do it all again for 3.5.6 because I’m waiting for Unity 4 to get fixed!

The Beta iOS and Xcode dont was enough to Unity get prepared to this Shit?

We were supposed to submit our game to Apple yesterday, but then we ran into this problem with the rotation stuck. Ugh. I can only imagine what you guys who are already released are going through. This is terrible! I hope it’s fixed ASAP, but then I understand none of us want a buggy fix. It must be thoroughly tested. We support you Unity guys! Crank it out please.

@jerotas This is my first game so it’s no big deal if we get delayed. What’s ironic is that I was only going to support iOS to start, and now because of this, I went and bought a Kindle Fire HD since iPhone 5 is sold out and with Prime 31’s plugins, I already have a working build for Kindle Fire.

This is also our first game Jexreffy! Which plugin(s) did you use for Android from Prime31? We have 3 of their plugins for iOS.

For iOS: StoreKit, iCloud, GameCenter, SocialNetworking, iCade
For Android: Amazon IAP, Amazon GameCircle