I am a total newbie here in Unity world and wondering which assets are best to speed up and organize my first game making.
What I am trying to make is 2D Adventure game with lots of dialogues(choosing options)+ platformer+shooting + inventory system + shop system + …(kind of like 2d Pesona 4 without battle)
Right now, dialogue, inventory, shop system is the most problem…
Platformer and shooting parts could be done by myself but if there are assets make things speed up…(but I don’t want to make things complicated with too much features in assets I don’t use. If coding makes things simpler I’ll go for it…)
What I looked up;
Playmaker
Adventure Creator
Dialouge System for Unity
Node canvas
Behavior Designer
2D tool kit
Smooth Moves
Not sure which ones are best in my case.
Hope to hear from someone who used them recently!
(plus, if this kind of question is better to be in ‘Answers’, I’ll post it there, just not sure)
Maybe not a total newbie…just started a month ago. I already made a simple platformer and endless shooting game for practice. Well, I expect proper answer. Which free assets do you recommend?
Thanks…All I made is common prototype thou. Will try your suggestion soon. btw, I heard NGUI is still better than new UI system;;and I don’t know how to build systems I mentioned…I’m an artist, not a programer!
Ah I used to use NGUI, it comes down to personal preference, but in my honest opinion. I think the new UI system is got far better potential. Yeah Unity need to add a few more standard controls, but other than that it’s all there, and it works really well.
I found this inventory system that’s free, you might be able to learn something from it.
I got it. I only used NGUI. Thanks for the tips. I’ll try them. It’s just I don’t have time to learn and make everything by myself… so I was looking for efficient way even I pay for it.
For the platformer + shooting part I’d definitely advise getting 1 or both of these:
Core GameKit (I’m the dev). Handles all combat / “waves” of enemies / spawners / pooling and variables like lives, score, etc. No coding required.
Complete Physics Platformer Kit (possibly).
Although they won’t necessarily work together without modifications (#2 doesn’t use Pooling and both handle hit point / damage stuff differently).
Out of what you mentioned, Dialogue System is top notch and I’d say necessary for what you’re wanting. Then you’ll need either Behavior Designer or Node Canvas (I think Playmaker is overrated personally). I’d go with Behavior Designer. Their dev is very helpful and it’s a very solid product. It’s definitely faster performing than Playmaker in our tests. Both of our plugins have optional packages to integrate with Behavior Designer and Playmaker.
Lastly, you’ll probably need our Master Audio plugin (on sale for a few more days for 75% off). Also no coding required.
I’m not sure if you can really use 2D Toolkit and Adventure Creator together? I’ve used 2D Toolkit which is pretty good, but not the other.