"Please remove the GameObjectEntity component" and prefab keeps reloading

I just converted my 2018.3 project to 2019 and this happens.
I don’t want it being converted, please leave as is
What it even means for a prefab to be part of a subscene?
How do I make it stop being part of a subscene?
I can’t remove GameObjectEntity just like that, is it deprecated? Some scripts actually require it

4521544--418516--upload_2019-5-9_15-23-2.png
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Yes game object entity is depreciated

New SubScene & ConvertToEntity workflows unread

Read that for subscene and conversion

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I guess I will have to make my own then
I can’t really afford to implement this IConvertGameObjectToEntity on every single monobehaviour I have.

I also wish I knew what a sub scene is, I know for sure I never made one and I can’t see where one begins and one ends.
Unless a scene is a subscene somehow

It’s the exact same or less work to use IConvertGameObjectToEntity than the old system.