Please split the Play and Stop button

Sometimes i click on play, no feedback from unity, i though i didnt click it(unity might be running something in the background), then i click again, unity start, then stop(cause i clicked twice). It happen more frequently when project getting bigger.

Its not really a very big issue, but its annoying to guess if i should press it again(i dont want to press the stop).

Easiest solution is split the start & stop button, or give instant feedback indicating the button has been pressed (even its very busy compiling script or doing something).

Thanks.

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So, this might not be the most optimal solution, but using this ToolbarExtender package I found on Github I was able to do a small implementation of this functionality.

To get it in your project you just need to import the Unity Package I am attaching, and you should be good to go.
Let me know if it works for you, or if you have any questions!

7616131–946603–PlayButtonOverride.unitypackage (3.15 KB)

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