I just wanted to add water at my 3D game scene and I found a youtube video that explains how to add water using HDRP.
I THOUGHT IT WAS INTERESTING
and after I installed HDRP from package manager, everything went wrong I tried creating some HDRP assets since unity said that I don’t have any BUT LITERALLY EVERYTHING WENT WRONG EVERYTHING WAS PINK
So I cried a little bit and tried to fix the problem(also removed HDRP because I felt it was useless for my project which is really late), and the only thing that remains PINK is the floor part of terrain (except for the trees I added).
I was sad, and just tried playing the game hoping that everything will be fine when I press the start button. However it was pink in the game play screen too. EVERYTHING BUT THE GROUND IS OKAY. Think the grass 2D texture I used for the ground has no problem.
But my friend found out that if the player dies once and presses the replay button(UI), then suddenly the previous normal terrain comes out. (AND ALSO A BIN THAT I DELETED BEFORE)
WHAT SHOULD I DOOOOOOOOOOOOOOOOOO
Please save a poor student in Korea
If there’s any extra thing about my game I should tell you to solve this problem I’ll send it
If you help me you are my angel
This is a team project I should fix it ㅜ ㅜㅜ ㅜ ㅜ ㅜ
Depending on how badly things have been messed up, it may require recreating some materials and reassigning them properly.
If you’re unclear how materials are assigned, review the docs for that particular section. Notably, textures on the Terrain are generally handled differently from other texture-in-material uses.
I’m sorry you’ve had this issue. Please consider using proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work.
PROPERLY CONFIGURING AND USING ENTERPRISE SOURCE CONTROL
Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).
You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.
As far as configuring Unity to play nice with git, keep this in mind:
I usually make a separate repository for each game, but I have some repositories with a bunch of smaller test games.
Here is how I use git in one of my games, Jetpack Kurt:
Using fine-grained source control as you work to refine your engineering:
Share/Sharing source code between projects:
Setting up an appropriate .gitignore file for Unity3D:
Generally the ONLY folders you should ever source control are:
Assets/
ProjectSettings/
Packages/
NEVER source control Library/ or Temp/ or Logs/
NEVER source control anything from Visual Studio (.vs, .csproj, none of that noise)
Setting git up with Unity (includes above .gitignore concepts):
It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place. Digital storage is so unbelievably cheap today that you can buy gigabytes of flash drive storage for about the price of a cup of coffee. It’s simply ridiculous not to back up.
If you plan on joining the software industry, you will be required and expected to know how to use source control.
Source control does require learning, but there are TONS of tutorials and courses and online reference.
You should strive to use source control as confidently as you use your file/folder system.
“Use source control or you will be really sad sooner or later.” - StarManta on the Unity3D forum boards
만약 물 오브젝트를 에셋 패키지에서 받아오신거라면 관련 폴더를 삭제 하신 후 해당 패키지를 다시 설치해보세요.
(작업을 진행하기 전에 백업은 필수입니다!)
If you received the water object from an asset package, delete the related folder and reinstall the package.
(A backup is essential before proceeding!)