I am new to Unity and I am having some issues that I was hopping someone could help me with. I have been going through some of the tutorials and I can not find any good training that gives a step by step on how to plug animations into a character.
I built a simple robot in maya that is just FK with no joints. I animated several different actions in one scene and exported an FBX for Unity.
I imported the FBX in Unity, dropped the Game Object in the scene and I added the Character Controller, Third Person Controller and Third Person Camera.
Next I opened the FBXImported and started cutting up and naming the animations so I could plug the different animations into my game object. One question I have is with this step. In my Maya animation one of my sequences goes from frame 1 - 81 but when I cut it up in Unity the same sequence spans from 1 - 100...Why is this, and can I fix it so the two match up better so I don't have to waist time finding the start and end to each animation clip?
So my first animation sequence is a start up one where my robot unfolds and then the next one is a wheel rotation. I open up the Animation tab in my robot game object and I only get an animation to activate if I plug a clip in the animation(not animations) insert. This is where I get lost. I don't know how to connect things after that. If I drop clips in the Animations I get nothing. If I drop a clip in the Walk section of the Third person controller I get nothing.
I just don't know the order and places that these things need to be connected. I know this is a lot to ask but can someone help me out? Please