Hi,
I made some animations using blend shapes in Maya. Is there any plugin to import morph animation to Unity and split the animations like what we do for bone based animations?
Thanks !
Hi,
I made some animations using blend shapes in Maya. Is there any plugin to import morph animation to Unity and split the animations like what we do for bone based animations?
Thanks !
If you use fbx to get your data from Maya to Blender or Max then my MegaFiers system can import the morph data directly and play back the aniamation, (the next release will see an animation system which allows you to split up the animations and play them back like the main animation system making it even easier to use). I wish I had the time to do a Maya exporter but not possible at the moment but if you did have access to blender or Max then that is one option for you. Below is a little video showing the ease in which you can get morphs into Unity with my system and more info can be found in the main thread http://forum.unity3d.com/threads/89750-Mega-Fiers.-A-mesh-deformation-system-RELEASE
Chris