I am trying to write a plugin for Unity iPhone, currently just returning an integer value and outputting it in a GUIText object to be sure I’m doing it right before writing the actual plugin.
I wrote the plugin in xcode using C++ and then included the package in Unity. It imports fine, but reports a missing Dll error when trying to run.
I have tried the exact same method with Unity Pro and the plugin works fine.
Any ideas? I have a current version of Unity iPhone Advanced 1.5.1.
My mistake, should have checked the documentation more thoroughly. ![]()