Hello guys!
We are working on a game with an extensive plugin-architecture where you can select from a list of different games with some of them preinstalled (the game itself is standalone Mac/Win) and some of them downloadable.
Since we want to develop additional games when the main application is released, it is necessary to load additional content, including scripts into the application.
I have already set up some kind of pipeline to export the games, but when I tried to load one of the games my collegue developed and exported on his machine, I got a crash. Now I think the reason is, that the main application compiles all the scripts it knows into the .net assemblies, but if there is some additional scripts that are not known at build time of the main app, unity does not know how to handle it. So we will have to compile the additional code into seperate dlls and write a dll loader for the main application to load these additional dlls if necessary.
So the question is, if you can confirm the thoughts stated above? I would just like to know that my assumptions are right before I start to write a dll loader
Thank you so much in advance,
phensch