With Kinect package there are 3 folders with KinectUnityAddin plug in, (one is Metro which is the specific for Window store.) From what I understand from the Unity doc’s there’s some tweaking involved for W Store, there should be a double plugin for the Editor, however I just can’t figure exactly how to set it up to be sure to get it right. I have the new 5.2 update, I’m not sure I’m reading the right doc’s for everything. I did some testing and changed settings for x86 and/or x86_64 as editor, managed to get it to build to Visual Studio but it did not work as it should, I could do more “trial and error”, but I would like to understand what I’m doing.
The folders in the Plugins folder are:
Assets/Plugins/Metro/KinectUnityAddin.dll
Assets/Plugins/x86/KinectUnityAddin.dll
Assets/Plugins/x86_64/KinectUnityAddin.dll
The Metro plugin seem to be set up right, as WSAPlayer (but Platform settings are SDK: Any SDK, CPU: Any CPU (should that be changed to 8.1 ?)
As for the other two, I don¨t know, under the Windows Store icon they get “Any Platform” setting.
If I run the build without changing anything, this is the error message:
Plugin ‘KinectUnityAddin.dll’ is used from several locations:
Assets/Plugins/x86/KinectUnityAddin.dll would be copied to /KinectUnityAddin.dll
Assets/Plugins/x86_64/KinectUnityAddin.dll would be copied to /KinectUnityAddin.dll
Assets/Plugins/Metro/KinectUnityAddin.dll would be copied to /KinectUnityAddin.dll
Please fix plugin settings and try again.
Plugins colliding with each other.
Anyone who understands this better?