# Plugin support with Unity3d (iPhone)

**URL:** https://discussions.unity.com/t/plugin-support-with-unity3d-iphone/30053
**Category:** Questions & Answers
**Created:** [October 13, 2011, 9:02pm UTC](https://discussions.unity.com/t/plugin-support-with-unity3d-iphone/30053 "2011-10-13T21:02:42Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![system](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/system/32/97283_2.png) [@system](https://discussions.unity.com/u/system)
#### Post date: [October 13, 2011, 9:02pm UTC](https://discussions.unity.com/t/plugin-support-with-unity3d-iphone/30053/1 "2011-10-13T21:02:42Z")

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Dear All,

I am having a Unity3d for Mac under evaluation,  
am I able to test Native Code Plugin support for iPhone?

There is a sample from Unity to test it in Mac OS  
(in my Mac Mini environment only). I did try to  
recompile the plugin into IOS for iPhone. The feature  
is missing after deployed to iPhone.

In short let me summarize:

Sample Native Project (from Unity3d) → Plugin in MacOS → Tested OK

Sample Native Project (from Unity3d) → Plugin in IOS → Tested Not OK

Can someone give me idea how to proceed? Is it a license issue?

Best regards,  
Tiong Hung Huei

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### Author: ![Graham-Dunnett](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/graham-dunnett/32/44143_2.png) [@Graham-Dunnett](https://discussions.unity.com/u/Graham-Dunnett)
#### Post date: [October 13, 2011, 9:06pm UTC](https://discussions.unity.com/t/plugin-support-with-unity3d-iphone/30053/2 "2011-10-13T21:06:16Z")

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It is not a license issue. The docs have a section dedicated to iOS plugins:

[http://unity3d.com/support/documentation/Manual/Plugins.html#iPhonePlugins](http://unity3d.com/support/documentation/Manual/Plugins.html#iPhonePlugins)
