I know the error is self explanitory, but when I remove one of them it causes the game to crash.
It exists in two instances;
- When the menu loads
- When the game loads.
If I delete 1, It crashes on load. If I delete 2, it crashes when the game loads.
I need them both.
I somehow managed to build the project with both of them (and same plugin settings) and it worked fine. When I restarted unity that’s when the error came back, and it is stopping me from building my project.
Code:
Plugin 'WebSocket.jslib' is used from several locations:
Assets/Photon/PhotonLibs/WebSocket/WebSocket.jslib would be copied to <PluginPath>/WebSocket.jslib
Assets/WalletConnectUnity/Scripts/WalletConnectSharp.Unity/Network/Client/WebSocket.jslib would be copied to <PluginPath>/WebSocket.jslib
Please fix plugin settings and try again.
UnityEditor.Modules.DefaultPluginImporterExtension:CheckFileCollisions(String)
UnityEditorInternal.PluginsHelper:CheckFileCollisions(BuildTarget)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)