Plugin with id "com.android.application" not found. Gradle Build Failed

Hello,
I have a problem building the gradle of my android project. Here’s the project details:


  • Unity 2018.3.14f1
  • IL2CPP
  • Platform Android
  • Using Unity’s Default gradle

When I build it goes well until it reaches the build gradle part of the build, then it throws an exception.
Here’s the stack trace:


CommandInvokationFailure: Gradle build failed. 
C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

stderr[

FAILURE: Build failed with an exception.

* Where:
Build file 'C:\UnityProjects\Mesmelines\Temp\gradleOut\build.gradle' line: 24

* What went wrong:
A problem occurred evaluating root project 'gradleOut'.
> Plugin with id 'com.android.application' not found.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 0s
]
stdout[

]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Can you help me?

Hey @Splashy_Games !
I have the same issue because of an SDK that I use. I wasn’t able to find any solutions.
Were you able to solve it? If so, how?