Plugins are not find after build

Hello Guys.

I’m using the MediaInfo.dll Win 64x in my game.
First even when the dll was placed in the right folder (Asset\Plugins).
Unity (Editor) was not finding the dll.
Then I put the dll in the ProgramFiles\Unity\Editor and the plugin start to work (Unity Editor)

Now that I had built the game the plugins can’t be founded. (The dll is in the Plugins folder inside gamefolder_data)

Someone have an ideia?

Thank you

Anything in the Editor folder is not included in the build… only the Editor.

Found a solution Here… In my case the class that import the .dll was using the DllImport in a wrong way. When using the DllImport you should not add the extesion (.dll)

Wrong: [DllImport(“MediaInfo.dll”)]

Right: [DllImport(“MediaInfo”)]