# Plugins - Pro/Mobile-Only Feature

**URL:** https://discussions.unity.com/t/plugins-pro-mobile-only-feature/28625
**Category:** Questions & Answers
**Created:** [September 18, 2011, 11:08am UTC](https://discussions.unity.com/t/plugins-pro-mobile-only-feature/28625 "2011-09-18T11:08:48Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Dreamer](https://avatars.discourse-cdn.com/v4/letter/d/6bbea6/32.png) [@Dreamer](https://discussions.unity.com/u/Dreamer)
#### Post date: [September 18, 2011, 11:08am UTC](https://discussions.unity.com/t/plugins-pro-mobile-only-feature/28625/1 "2011-09-18T11:08:48Z")

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In Unity3d Documentation:  
[http://unity3d.com/support/documentation/Manual/Plugins.html#iPhonePlugins](http://unity3d.com/support/documentation/Manual/Plugins.html#iPhonePlugins)

I am wondering if iPhone/Android Basics can use plugins or not. Or we need iPhone/Android Pro?

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<div class="post-metadata">

### Author: ![Meltdown](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/meltdown/32/902352_2.png) [@Meltdown](https://discussions.unity.com/u/Meltdown)
#### Post date: [September 18, 2011, 6:10pm UTC](https://discussions.unity.com/t/plugins-pro-mobile-only-feature/28625/2 "2011-09-18T18:10:16Z")

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You can use plugins on the basic iOS/Android licenses.  
For example Prime31’s plugins can be used with either basic/pro.

And according to Unity’s license comparison chart the basic Android/iOS licenses support native code plugins.
