plugins

Hello everyone, I was wondering if someone could help me out, I know C# and I was wondering how do I go about creating plugins for Unity? What other librarys are people using to create these plugins. Also is there any documentation that I can use to get started in learning how to create plugins and/or software development using c#?

Vague at best, but a “Plugin” takes on different meanings depending on what you are wanting to do. Language really means nothing, if you write something with managed code you can drag and drop the library into your assets folder and use your methods and classes, if you write something in C then you need to compile based on your platform in either Windows or Linux or Mac and place the library into your Plugins folder, but that doesn’t mean it is a plugin, that means it is an extension you are using to have code outside of the normal scripting environment. So what do you want to do?

thanks for the in depth response zumwalt, what do u mean exactly by “managed code”?

what i want to do is basically learn how to use different librarys to create my own simple software and compile it, thats basically what it boils down too. Then I want to get into learning how to create my own librarys. How can i get started on doing this? I am a complete noob at all of this.I hope this is not confusing, thanks again zumwalt

Writing C/C++ plugins is explained on this manual page.