updated link
Hey guys…this is my first WIP…The game is called Plunge.
You basically have to guide your character as he falls and dodges obstacles. I have lots of good mechanics I want to implement into the full game, but I have everything pretty much planned for a demo. Before designing the demo levels I need to get the controls down and the camera setup right.
What I want to do is restrict “Plungy’s” movement only to the x axis and I don’t want to have the camera spin when he hits the boundaries and platforms.
Could you please provide me some suggestions on how to polish this up and point me to the right links? I’m open to anything
If your having trouble getting the build, email me and I’ll share you to the dropbox folder
you direct Plungy form side to side by pressing the ‘J’ and ‘F’ keys….want to recreate the arcade sense at you computer. Click on Plungy first to start moving him
The biggest thing, I think, is to make it more obvious to the player where the outer boundaries are. A simple color change in the background would work for example. I’ve attached an image to make it clear what I’m suggesting.
I think you should add a reset button:
//Loads a level
Application.LoadLevel(“sceneName”);
It looks like you have the camera as a child to the player. You may separate them and have a script on the camera that only follows player position and not rotation.
Or if you want to keep the camera as a child, maybe just something like locking the transform.rotation to one value:
^this
also i dont know about using j and f for movement, just seems kind of offputting to me. Idk maybe its just me.
thanks guys, I really appreciate it.