I have a quad scaled pretty big.
I have a PNG file with transparency.
When I apply the PNG to the quad it looks fine initially.
If I turn on “Alpha is Transparent” and click Apply the texture on the quad is messed up.
It may be displaying a very small part of the map blown up very large, I can’t tell.
Note: The preview shows the texture properly with the checkerboard showing through in the alpha areas.
Anyone have a clue why the alpha is causing this issue?
Here I had a long post as a response about how you misunderstood me and, lo and behold, you were perfectly correct.
I was totally mistaken about how to display a transparent texture.
I should have read the docs before I started this thread.
It is there to remove edge artifacts. It is often the case that you have white borders between the transparent and opaque parts. This flag should get rid of them.