Twice now i have tried to import graphics into unity and it has come up with:
"Could not create texture from ‘file path’ file could not be read.
Several other graphics have worked fine, these 2 particular files are quite large, is it because they are too large for unity? If so what is that cap that will work? And is it a resolution issue or a memory issue (200cm with high pixel count, or 38mb)?
Right… so, the dimensions of that image are 23,622 x 23,622 pixels. Uncompressed, it occupies 5.8Gb of memory. You are not going to be able to use that file in any sort of game on any system. I normally aim for an absolute maximum texture size of 4096x4096, but even that’s pushing it on older hardware - 1024x1024 is plenty for most purposes.
If you explain what you’re trying to use the texture for, we might be able to suggest better alternatives.
I am facing issue, the file size is 34 mb on disk , loading it in photoshop makes it occupy more then 1 gb space in memory, does that mean unity uncompressess the file before importing it, i need to use exact same texture, how do i go about it?