PNG from Photshop Artifacts on edges

I apologize beforehand, if I am asking a question that has been answered “twice”. LOL. Anyway, I find that unity produces artifacts along the curved edges of my compressed PNG’s. I’m fairly adept with Photoshop, and I understand the routine feather and edge refinement. My problem is, that - If I import sprites compressed as PNG (my personal go-to), I get artifacts along the curves. I go back to PS and smooth them out, and that has some ( but little ) effect. I get my best appropriation saving everything without compression from Photoshop. It makes no sense that unity would introduce artifacts along the corners. Reminds me of Mac Flash where you had to scale down in order to get rid of the halo. What am I doing wrong for Unity?

Did you try setting the texture to true color in Unity?

Usually pixel won’t touch the edge unless I design some modular tile-able image.
You can try to set the image mode into clamp and point filtering and see if this help.

is your issue like this?