Im creating this little game for android and IOS, it
s a 2d game and I make all the images that are used in it in paint.net(the program). However when I import the PNG files to unity and put them in my scene, its almost as if the alpha has been lowered. To better illustrate what I
m talking about here`s a picture of it:
If you look closely you can see that the cloud is visible through the dragon type thing(dont judge me). I was wondering if there was a way to fix this. I promise that every alpha associated with the image of the dragon is set to 255.
Any response would be much appreciated!